![starsector game size starsector game size](https://i.imgur.com/BzVX1tB.png)
#Starsector game size free#
What Nex offers out the gate is the option to start as a faction aligned agent, but you're free to use the standard unaffiliated start as well.
#Starsector game size mods#
I'd jump into Nexerelin and whatever factions and quality of life mods appeal. Scy ships are also quite pretty by my reckoning: Scy ships are fragile and fun to break but come with super neat guns like hacking comlinks, while Dassault-Mikoyan ships are nimble, include ALL THE FLIGHT DECKS and toss EMP damage galore- this makes them a fantastic counter to Diable fleets. Others I'm fond of include Scy Nation and Dassault-Mikoyan.
#Starsector game size mod#
Both are compatible with Nexerelin, the 4x style mod that ensures there is only war. These are two of my favourite factions to keep around. Not a single ship in this line is unpolished, all of them are worth having a look at. These ships tend to fare better in a player's hands than alone, but they're great fun to fly and observe in combat. Rather than going into Phase technology like vanilla high-tech, they decided that radiation poisoning sounds rad. Plasma throwers, exotic autocannons, high mobility, swift flux dissipation, passable armor and a tech base that evokes vanilla mid-tech that spun off into a new direction. Industrial design aesthetics meet Unsafe Science in the form of singularity engines and lobsters. For large ships with low strafe acceleration this tends to keep velocity a LOT higher than otherwise and make you generally harder to pin down.īlackrock Driveyards is a little more grounded. On the Onslaught this will likely be the front of the ship (to bring the built in energy cannons into range) but may not always be.
![starsector game size starsector game size](https://reworkedgames.eu/wp-content/uploads/2020/04/Starsector-Screen-1-2048x1154.jpg)
Then maneuver the broadside of the ship to the proper orientation. Get going towards/in the direction you want to go and stop accelerating. *The broadslide is usually/often/better utilized on true broadside ships. The Odyssey, being the best player ship in the game, also does not do well piloted in strafe mode and since i pilot that a lot its the method i use. Simply because flying to the side of a fleet and then broadsliding* is a more efficient maneuver due to the 25% strafe acceleration penalty. Ships like the Onslaught, while they might look like they want a symmetric design, probably dont.
![starsector game size starsector game size](https://reworkedgames.eu/wp-content/uploads/2020/04/Starsector-Screen-2-1024x577.jpg)
You get max acceleration going forward and a percentage of max acceleration when strafing (which is left, right, backwards). Specifically ships have acceleration speeds for all directions. I generally use shift to strafe becauseġ) there are situations where you will want to have cursor control outside of ship control and having to hold shift at this point can be cumbersomeĢ) As ships get bigger the maneuverability profile of ships changes which makes regular piloting generally more optimal. What do you guys recommend? Do you have it set to strafe by default, or strafe by holding Shift? With regards to combat controls - I noticed that in the settings you can flip the strafe control default on and off. I picked up this game today, I'm just learning the ropes right now. However, they do make lots of money once they get going - just make sure you're sinking money into some of the more expensive defense options before it gets too lucrative and attracts pirates from all over the galaxy.
![starsector game size starsector game size](https://avatar.home.xs4all.nl/downloads/Starsector/BushiScreen4.png)
You can totally make money with combat to start, but it can be hard to balance supply cost with an increasingly large combat fleet if you don't have other sources of capital. Derelict stations and habitat modules often have AI cores (which sell for 3x their list price to the Tri-Tachyon) and super fun nanoforges and other lost artifacts that sell for 400k on the black market. Take the salvaging skill and take whatever exploration missions pop up - the pay is decent (~70k), but they often lead to systems with tons of goodies. Surveying to start off is a great way to make money.Safety Procedures under Industry is also great to have - 50% reduced effect of D Mods (the bad mods that you get from scrapped ships) is great for pretty much everyone, as is 0% reduced combat readiness from using emergency burn.On that note, take care with lugging along a giant cargo ship or something as it's going to slow down your entire fleet - you're probably better off using several small freighters/tankers until you're fielding capital ships. The navigation skill is great to have - +1 maximum burn makes it a lot easier to catch things and avoid anything you can't outfight.Fuel is a bit easier to anticipate how much you'll need, but anytime you deploy for combat you're going to use a big chunk of supplies Try to max them out whenever you can, as you need them for traveling, repairs while traveling, and combat.